Comics on Consoles returns for issue #7, where the show takes its very first journey to the Xavier School for Gifted Youngsters by diving into the hit 2004 action RPG X-Men Legends.
It's not vengeance. No, not vengeance...punishment.
In our fifth issue, Comics on Consoles heads into grim territory by examining one of the most infamously reviled examples of comics-based video games: 2003’s Batman: Dark Tomorrow! While the game itself is appropriately remembered as nearly unplayable due to terrible controls and awful camera angles, there is an exceptional element to its story: the idea that, as host Chris Clow tells it, the story, score, cinematic presentation, and tone were all very much ahead of their time, and exemplary considering the era in which the game was released. Listen as Chris tries to reconcile the idea of how an excellent pre-Nolan, non-comics Batman story is buried by shoddy gameplay and frustrating missions.
Comics on Consoles returns for the first new issue of 2016!
In this special "Point One" issue, host Chris Clow delves into the history for a comic book video game that came close to being released, but never ended up making it to store shelves: Encore and 5000ft Games' Daredevil, for the Xbox, PS2, and GameCube. Although it made it far enough along in production to get a great E3 2002 trailer and printed ads across Marvel's entire active publication line, this ambitious-looking third-person action game's cancellation ultimately never allowed gamers to don the horned, crimson mask of Marvel's "Man Without Fear."
In a (hopefully) infrequent occurrence without a discussion co-host, Comics on Consoles returns for its second issue to tackle perhaps one of the most reviled comic book video games ever made: 2003's Aquaman: Battle for Atlantis. Join host Chris Clow as he dives into the troubled production of the mediocre game, and discovers that the final product may have been more costly than its simple and cheap $19.99 price tag.
It begins here! In the premiere issue of Comics on Consoles, host Chris Clow explores the history, critical reception, and overlooked impact of Eurocom and EA's comic book movie-based video game, Batman Begins! Find out what the game's combat system, focus on instilling fear in enemies, and overall presentation would mean for the Dark Knight's interactive adventures going forward, including what these elements would add to the critically-acclaimed Batman games we enjoy on current generation consoles.